Monday, January 30, 2017

Week1: Quan WIP

Project: Diablo Requiem of the Damned

Antagonist of Act 1--King Leoric

I am always on the side of right, if only the same could be said about my allies

Protagonist--Horadrim Mage Warrior

"We cannot always change the future, but we can fight to guide it. In so doing, even if we fail, we will have set a path for others to follow."--Tal Rasha

Support Character--Prince Aidan the Dark Wanderer

Though I know the way, I know not what perils will rise to hinder my journey. And as I pass through the first gate, I know that the better part of my soul will remain behind. Forever...

Reference Sheets

Targeting style

Current character style

Past game style

Shape Analysis


Supporting Character---Aidan


Week 1 Additional Notes

Hello everyone!
I hope you guys are eager to redesign your favorite IP (game, film, book, etc.).  
Here are some additional tips that may help you in your homework.

Basic Form Language/Keywords
Circle:  flexible, friendly,cute, slow/heavy                         -Support
Square: strong,stable,confident,reliable                             -Protagonist
Triangle: sharp,dangerous,evil,aggressive,fast/quick        -Antagonist
When Designing...
*Focus on the proportions of each character design and you can emphasize body language to convey character.
*Remember to have variation in big, medium, and small shapes
*Consider percentages of character shape language ( i.e 30% circle, 70% square / 60% circle, 30% square, 10% triangle) you can convey a more dynamic character this way
*The most functional aspect will usually have the most complex shapes and proportions (this is known as the Golden Section rule)
Questions to Ask Yourself as you design...
Who are you designing?
What are you designing?
What is the personality of who you are designing?

LOG LINE / SPLASH TITLE   (quick notes from another class that may help with the elevator pitch) :
A log line should address the following in a few short sentences:
1.) Protagonist
2.) Protagonist Goal
3.) Antagonist

Do not directly use a name, use a descriptive word to address the character
1.) Describe the "ticking time bomb"
2.) Describe the circumstances

A young girl is whisked away into the ocean in which she must find three treasures to go back home.

A selfish woman ends her life on earth and is given a second chance to change her ways through helping a colony of creatures survive their harsh environment.

A queen is banished to the mortal world where she must make peace in order to retake her throne.

In this class, presentation will be a critical factor in how you articulate and sell your project. Some words of advice when presenting...
1.) DO NOT BE LATE Please arrive 30-45 minutes early in order to set your work up on time. It is very helpful to tape the backs of your homework in a column to save a lot of time (10-15 minutes of setup = Less than 5 minutes) <--- Advice from a former TA of ENT1
2.) Unorganized Pages An obvious rule, but something needing addressed. Please think how you want to format your presentation. Below is an image of an ideal setup of what you should have by the time class starts
3.) Articulation When presenting, please explain your project, your thought process, your ways of coming across your designs, and why is it relevant to your project.  Keep it simple and don't digress! It is also helpful to come up with questions you are not sure so that Albert, myself, and the rest of the class can assist.
4.) "I don't know..." A very big one. Never say these words in front of the class when presenting. Give your designs a purpose, not an uncertainty.
5.) Don't be Nervous! Have Fun! We've all been there. As long as you are able to convey your explanation to your project, your confidence will skyrocket. Many times, presentations turn into fun conversations, discussions, and critical lessons.

The format (subject to change):

Last Words of Advice
1.) Although the homework issued is what we expect week by week, it is often encouraged to do more than expected. Take full advantage of this class, so that you can level up your skills as a designer much quicker.
2.) However, do prioritize quality > quantity. Design takes a primary objective over anything else. Spend time with a silhouette with much story, personality, and character.
3.) Think of a very good IP you had the most fun in your childhood. Chances are, it can be a fun project. (i.e. Metal Slug, Secret of Mana, Contra, Bladerunner, Mad Max, etc.)
4.) Don't procrastinate (This will fall on deaf ears, but due to the nature of this class, it is highly recommended to never skip work given)

Good luck guys! Looking forward to see some cool stuff!

P.S. (An artist's journey) (Pardon the cheesy dramaticism hehe XD)
(Manga: Shokugeki no Soma)

Sunday, January 29, 2017

Week 1 Homework

Hey Class,

It was great to meet everyone yesterday. I hope you guys are just as excited for the work you guys will do this term as I am. Here are the lecture notes from class as well as the HW:

Lecture Notes:

1. 8.5x3in Name tag
2. Title/Intro Page for your chosen project - this should include the
   B)Short brief about the Intellectual Property
   C) Short brief about your spin/add on to the Intellectual Property
3. Research/inspirational images that will represent your project.
4. Characters - You will be designing 3 characters this term (Protagonist, Antagonist, and Character of your choosing). For each character you will need
   A) On one page, use 1/2 the page for the description of your character paired with an original
         image of the existing character and the other half page with very curated images that
         describe and inspire your design for said Character
   B) 1 Page of 20 Silhouettes per character (I changed it from 15 to 20) - when working on your silhouettes, consider the 3 P's. Don't worry about it being boring or not. Be intentional in your designs. You should be able to tell us a different thought process/facet about your character in each design.
5. Shape break down of a favorite character of your choosing (does not have to relate to your project) and the ratio of triangles, circles, and squares.
6. Bring 2 pieces of your work to show the class. 1 that shows your best illustrative abilities and 1 that shows your best design sensibilities.

All prints should be 11x17

Last, be ready by 10am. Please come early to have all your work posted on the walls before class starts and be prepared to present your project to the class.

If you have any questions, post it on this blog.

Thursday, January 26, 2017

Class 1

Hi Class,

I'm looking forward to meeting each and every one of you guys this Saturday. With that said, I would like you guys to bring some of your best work to show me and the class for our first meeting. Please include some pieces that reflect your design abilities and some pieces that reflect your illustrative abilities. This will give me an idea on where you guys are at and how to run the class better.

Like I said, looking forward to meeting everyone and lets have a great term!

Friday, January 13, 2017


Welcome to SPRING 2017 Term!

Hello Everyone!

Welcome to the Brainstorm School SPRING 2017 term! Thank you for enrolling in ENT1!
Here are some important bits of information for the upcoming term.
First day of class:  January 28th, 2017, Saturday, 10:00 AM – 1:00 PM (3 Hour course)
- Please arrive at least 15 minutes early for street parking. 
- Students are not allowed to park in the building’s lot due to building regulations.
Come prepared with your Materials:
- Sketchbook for notes & sketching: Cottonwood brand recommended:
- Pens or Pencil for notes & sketching
- Laptop (laptops are allowed in class to take notes with)
- Photoshop: We recommend CS2 or higher
- Tablet: Wacom brand recommended
Required for homework:
- Computer: Desktop or Laptop (laptops are allowed in class to take notes with)
- Photoshop: We recommend CS2 or higher
- Tablet: Wacom brand recommended
Attached is a map of the school. We encourage students to carpool with classmates if available.
Brainstorm School
223 W Palm Ave
Burbank, Ca 91502