Monday, January 30, 2017

Week 1 Additional Notes

Hello everyone!
I hope you guys are eager to redesign your favorite IP (game, film, book, etc.).  
Here are some additional tips that may help you in your homework.

Basic Form Language/Keywords
Circle:  flexible, friendly,cute, slow/heavy                         -Support
Square: strong,stable,confident,reliable                             -Protagonist
Triangle: sharp,dangerous,evil,aggressive,fast/quick        -Antagonist
When Designing...
*Focus on the proportions of each character design and you can emphasize body language to convey character.
*Remember to have variation in big, medium, and small shapes
*Consider percentages of character shape language ( i.e 30% circle, 70% square / 60% circle, 30% square, 10% triangle) you can convey a more dynamic character this way
*The most functional aspect will usually have the most complex shapes and proportions (this is known as the Golden Section rule)
Questions to Ask Yourself as you design...
Who are you designing?
What are you designing?
What is the personality of who you are designing?

LOG LINE / SPLASH TITLE   (quick notes from another class that may help with the elevator pitch) :
A log line should address the following in a few short sentences:
1.) Protagonist
2.) Protagonist Goal
3.) Antagonist

Do not directly use a name, use a descriptive word to address the character
1.) Describe the "ticking time bomb"
2.) Describe the circumstances

A young girl is whisked away into the ocean in which she must find three treasures to go back home.

A selfish woman ends her life on earth and is given a second chance to change her ways through helping a colony of creatures survive their harsh environment.

A queen is banished to the mortal world where she must make peace in order to retake her throne.

In this class, presentation will be a critical factor in how you articulate and sell your project. Some words of advice when presenting...
1.) DO NOT BE LATE Please arrive 30-45 minutes early in order to set your work up on time. It is very helpful to tape the backs of your homework in a column to save a lot of time (10-15 minutes of setup = Less than 5 minutes) <--- Advice from a former TA of ENT1
2.) Unorganized Pages An obvious rule, but something needing addressed. Please think how you want to format your presentation. Below is an image of an ideal setup of what you should have by the time class starts
3.) Articulation When presenting, please explain your project, your thought process, your ways of coming across your designs, and why is it relevant to your project.  Keep it simple and don't digress! It is also helpful to come up with questions you are not sure so that Albert, myself, and the rest of the class can assist.
4.) "I don't know..." A very big one. Never say these words in front of the class when presenting. Give your designs a purpose, not an uncertainty.
5.) Don't be Nervous! Have Fun! We've all been there. As long as you are able to convey your explanation to your project, your confidence will skyrocket. Many times, presentations turn into fun conversations, discussions, and critical lessons.

The format (subject to change):

Last Words of Advice
1.) Although the homework issued is what we expect week by week, it is often encouraged to do more than expected. Take full advantage of this class, so that you can level up your skills as a designer much quicker.
2.) However, do prioritize quality > quantity. Design takes a primary objective over anything else. Spend time with a silhouette with much story, personality, and character.
3.) Think of a very good IP you had the most fun in your childhood. Chances are, it can be a fun project. (i.e. Metal Slug, Secret of Mana, Contra, Bladerunner, Mad Max, etc.)
4.) Don't procrastinate (This will fall on deaf ears, but due to the nature of this class, it is highly recommended to never skip work given)

Good luck guys! Looking forward to see some cool stuff!

P.S. (An artist's journey) (Pardon the cheesy dramaticism hehe XD)
(Manga: Shokugeki no Soma)

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