This past saturday was our week 6 which is officially the beginning of the environment portion of the class.
We covered the basics of 1 point and 2 point perspectives.
Below are some of the slides we covered in class and some notes on how to identify the difference between 1 point and 2 point perspectives as well as the general purpose on how/why they are used when composing a scene.
Basics of Perspective:
|Right example is 1 point perspective because all of the shapes converges onto 1 vanishing point. The left example is 2 point perspective because it all the shapes converges onto 2 vanishing points.|
1 Point Perspective Examples
This perspective is typically used to force the viewer's focus to a specific area/character. It is also used to show a scene with repetitive scale and used as a visual element to draw the viewer into a very specific point in the environment (such as hallways, corridors, or bridges). The main characteristics from one point perspective scenes typically are 1 vanishing point and horizontal lines that are parallel to the viewer.
Real life examples:
|This is your typical 1 point perspective shot. Usually it is known for long hall ways or streets|
2 Point Perspective ExamplesThis is the typical and most used perspective for concept art. It is the most versatile and is usually really good to use to establish an environment. Take note of the variety of views you can achieve with this perspective. This perspective is really good for landscapes and shots with interior and exterior elements. The main characteristic of this perspective is that the viewer will most likely be facing centered of a corner of an object in the scene and that there are 2 points of convergence.
Real life examples:
|Great for city views|
|Moody establishing shots.|
Concept Art examples:
Homework for this week
1) 10 Studies of each 1pt and 2 pt perspective from real life references. (20 total)
|Blocking out shapes from a real life scene|
|Awesome block out from the scene|
2) 5 Studies of each 1pt and 2pt perspectives from concept art references. (10 total)
|Blocking out the large shapes from a scene.|
|This should be the end result. You can get a sense of how the artist populated/designed the scene. Our goal is the reverse engineer and study how a scene is designed.|
3) 10 Cubes in each 1pt and 2pt perspective (20 total)
|1 Point perspective cube example|
4) 10 Cube studies with a minimum of 5 shapes either added or subtracted from it
|2 point perspectives cube examples|
5) Research and presentation for your 2 environments for the class. (1 Interior and 1 Exterior)
-Have 1 page of inspiration research and 1 page of IP reference images and description for each scene. (4 total)
-Be ready to present and share to the class what your environments are going to be.
***NOTE: Have the assigned studies posted on the blog before the class (Do not need to be printed and presented). Have your name tag and research printed and ready to present before class.