HW for this week.
1) Continue to do supplemental research we talked about in class - farther research for your specific IP whether it be style, rock/foliage, props, etc.
2) Design 10 (minimum) different props per scene (20 props total). The purpose of this is to help you figure things out for your environment so when you tackle the big scene, you'll have objects to populate the space with. The example below is a reminder that whatever the prop is, always start off with understanding the basic structure of the object (chair), draw it in its most primitive block out form and then have fun being creative with it with style.
|This is an example of a basic chair structure and how it can be interpreted in several different ways.|
3) Based off of the ideas of what your environments will be after today's class. Draw 10 (minimum) thumbnails for each scene (10 Interior + 10 exterior = 20 total). Think about the best angle and view to describe your scene. You can definitely use your study layouts (or do new ones) from last week's HW to get a jump start.
4) When all is done. Choose your 4 best thumbnails (2 interior and 2 exterior ones), enlarge and clean them up. I want you to print both thumbs from each scene onto 1 page at 50% opacity for us to discuss next week. Be ready to talk about why you chose that thumbnail for your scene and what you wanted to design so we can critique it appropriately.
For those who did not make it to class - please post your work on the blog to receive feedback.
See you next week class.